UX Design / Task 1
21/04/25 - 05/05/2025 / Week 1 - Week 3
Iman binti Kamarudin / 0364014
UX Design / Bachelors of Design (Hons) in Creative Media
Iman binti Kamarudin / 0364014
UX Design / Bachelors of Design (Hons) in Creative Media
Task 1
In week 1, we had an ice breaker where we all introduced ourselves.
Afterwards, Dr. Wong went over some references that could help us understand
the module further. Then, we quickly went over the MIB and expectations for
this module and had our first lecture.
UI vs UX vs CX
UI consists of visual design, colors, typography, layouts, graphic design.
UX consists of interaction design, wireframes, prototypes, information
architecture, user research and scenarios. Usability is the core of User
Experience.
CX consists of all interactions across all the touchpoints of a customer's
journey and relationship with your brand.
User Centered Design
1. Requirement
2. Design
3. Prototype
4. Evaluation
Week 2
Double Diamond Design Process
1. Discover / Diverge
2. Define / Converge
3. Develop / Diverge
4. Deliver / Converge
UX starts with people, know who they are.
Characteristics: Nationality, educational background, behavioural
patterns, attitude towards technology/products
System Use:
Novice: prompted, constrained, clear
Expert: flexibility, access/power
Casual: short cuts
Frequent: clear instructions, e.g menu paths
Capability of Users
Humans vary in many dimension
- Size of hands may affect the size and positioning of input buttons
- Motor abilities may affect the suitability of certain input and output
devices
- Height if designing a physical kiosk
- Strength / a child's toy requires little strength to operate, greater
strength to change batteries
- Disabilities (eg. sight, hearing, dexterity)
Mental Model
"An explanation of someone's thought process about how something works in
the real world"
User Profiling
3 Categories of Users
Primary: those who are actually using the artifact
Secondary: those who will occasionally use the artifact or those who use it
through intermediary
Tertiary: persons who will be affected by the use of the artifact or make
decisions about its purchase
User Interview
INSTRUCTIONS
TASK 1
- Select a mobile application or website.
- Analyse its usability, accessibility, visual design, information
architecture, and user feedback.
- Minimum of 6 slides.
I started looking at websites and apps that I've used before which I think
could be improved upon. I decided to settle on the website
E-print: https://www.e-print.my/
I then went and analysed the website's main pages, except for their "store
finder". In each page, I looked at both the good and bad UX design
characteristics and listed them down.
Overview
E-print is a company that specialises in creating paper and fabric
merchandise such as business cards, leaflets, stickers etc. At first
glance, the website is very bright and bold in its color choice and
2000s-esque design. Their brand colors are teal and dark blue. They also
utilise a lot of gradients in their elements.
Characteristics of Good UX Design:
Homepage:
- Clear navigational structure
- Multi-language support
- Product list is easily accessible
- Navigation bar has hover effects and drop down lists for relavant pages
Product List:
- Clear title of product
- Consistent layout with homepage
- Clear table for prices
- Button that takes the user back to the top at the bottom of the page
- Animated icons for ‘Hot’ or ‘New’ products
- Dropdown list for easier navigation
Online Order:
- Visible option to remember account password
- Clear login section
- Multi language support
- Button hover indicators
FAQ:
- Questions are clearly labelled on the side panel
- Step by step instructions
- Important links are highlighted
Download:
- Clear hierarchy and sections
- Relevant images for each product
- Multiple options for template download
- Image preview for product templates
About Us:
- Brand services are clearly stated at the beginning of the page
- Information is separated into clear sections
- Each heading is visually separated from the body text with color and
font thickness
- Main points are clearly highlighted
Characteristic of Bad UX Design:
Homepage:
- Visual clutter, a lot of information available at once
- Outdated visual design
- Lack of white space
- Doesn't utilise the full space for the website, lot of empty space
on the sides
Product List:
- Lack of filters and sorting
- Opens straightaway to a product's details instead of a general
overview of the products
- Product information in the banner is stating the same details twice
- Details on how to order and templates are at the bottom of the page
- Text heavy
- Design is not responsive to different devices
- Call to action buttons have no hover effects and look like low
resolution images
Online Order:
- Outdated design
- Language options are hidden, users have to scroll to find it
- Typo in the language section
- Not enough spacing between elements and text in the login section
- No alternative login options such as Google or Facebook
- Quick inquiry form lacks details such as contact information
- Auto-scrolling carousell background can be distracting
FAQ:
- Opens straightaway to the first FAQ
- No search bar for FAQ
- Too much information in the side bar
- No icons or images
- Excessive and unnecessary amount of white space at the bottom
Download:
- Sections are not collapsible
- ‘Next’ and ‘Back‘ buttons are unclear and do not visually indicate
them being buttons
About Us:
- Too much text can cause users to get tired of reading
- No images or icons to help visually inform users in each section
- No clear call to action
Conclusion
To conclude, E-print displays their information in straightforward manner
and is easy to navigate around. However, their old-fashioned visual
identity and current webpage design may cause users to hesitate on
ordering.
Suggestions
Some suggestions would be to fully utilise the web space by removing the
empty blue background on the sides. They could also create a more
responsive design so users can access the website on other devices than
laptops such as their phones or tablets.
E-print should also modernise their visual identity by using more flat
colors instead of gradients and using a different
typeface. Furthermore, reducing the amount of text and providing
clear call to action buttons could help increase user retention and
reduce confusion.
FINAL
Fig 1.1 - Final UX Audit PDF
FEEDBACK
Week 3
Specific Feedback - Include link to website. Make it clearer which
slide is for good UX design and bad UX design. Highlight and point out
from each picture. Create a separate slide for design suggestions.
REFLECTION
My experience with this task was okay. I've done an analysis on a mobile
app before so it wasn't anything too difficult or new.

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