Intercultural Design / Project Compilation
05/02/2024 - 22/03/2024 / Week 1 - Week 7
Iman binti Kamarudin / 0364014
Intercultural Design / Bachelors of Design (Hons) in Creative Media
Iman binti Kamarudin / 0364014
Intercultural Design / Bachelors of Design (Hons) in Creative Media
Project 1 - Project 3 / Proposal, Data Collection and Final Outcome
Nihonshoki is Japan's oldest existing official history. The board talks
about the diety, Maku, and contains a story. The year 2020 marks the 1300th
anniversary of the establishment of Nihonshoki.
LECTURES
- What is the message you want to say about this particular culture?
- Don’t immediately try to figure out what media to produce the outcome in
- The media is not what will drive your team
01 CULTURE & DESIGN
Visual information society to communicate information simply and
universally
Visuals are;
1. Everything that can be seen
2. Everything produced or created by humans that can be seen
Designers have to be aware of cultural contexts and symbolisms in order to
design things that are inclusive and resonate with your audience.
Cultural sensitivity encompasses functionality, usability and the overall
user experience.
02 CULTURE DESIGN & RESEARCH
Culture and design are inseparable.
Designers have to be more vigilant with their artwork and they also have
to do research before creating their final output.
Why?
With research, you can gather more data to process them into crucial
information to start your workflow.
Data Gathering
You need to do research;
1. Before writing the project proposal
- Primary findings: sketches of proposed artworks based on your research
from the secondary findings.
- Secondary findings: Data collected from pre-existing sites and
resources.
2. After producing the proposal
- Primary findings that your team has collected (on-site observations
and/or interviews and surveys).
3. During the creation of your artwork
- Data collected from pre-existing sites and resources
- Final design production of your artwork
INSTRUCTIONS
TASK
Theme: "Cultural Sensitivity in Design"
Culture: Japan
1. Come up with 3 ideas with rationale, detailed sketches, and visual
references
2. Collect data for selected topic and idea
3. Produce outcome with knowledge gained from data collection
Project 1 | Proposal
For our proposal, our group started by researching some traditions and
celebrations in Japanese culture. From there, we voted on which one we
each wanted to be our theme. In the end, we chose 'Tenjin Matsuri'.
Fig 1.1 - Tenjin Matsuri festival
Fig 1.2 - Tenjin Matsuri festival
Afterwards, we researched more about the festival and what people usually
do during them. We compiled all the research in a singular Google Doc and
then started coming up with ideas and sketches.
Fig 2.1 - Omamori sketches
Fig 2.2 - Lantern sketches
Fig 2.3 - Lantern design exploration
Fig 2.4 - Festival firework design
Fig 2.5 - Festival merchandise sketches
In total, we created 3 ideas and designs for our proposal. However, we
realized near the end that it would be difficult to gather data based on
Tenjin Matsuri during our trip since it only happens in the summer but by
then we felt like it was too late to pivot and decided to proceed with
what we had.
Fig 3.1 - Proposal PDF
After our submission, Ms. Anis suggested that we go ahead with the
Japanese omamori, since it would be easier to gather data for our initial
topic. We agreed and proceeded with our data collection.
Project 2 | Field Study
Our next step is to create a slide for data collection to ensure our
research is well-structured and comprehensive. We had the opportunity to
gather data during our study trip in Osaka, Japan, from February 25th,
2024, to March 1st, 2024.
The research method we used was through in-person visits of shrines as
well as online research to make up for what data we were lacking from
physical observations. We also decided to purchase a couple of actual
omamoris from the shrines we visited.
Osaka Tenmangu Shrine
Fig 4.1 - Prayers
Fig 4.2 - Prayers
Fig 4.3 - Shrine building
Fig 4.4 - Omamori guide
Fig 4.5 - Omamori guide
Fig 4.6 - Omamori guide
Fig 4.7 - Omamoris
Yasaka-Jinja Shrine
Fig 5.1 - Prayer guide
Fig 5.2 - Translated guide
Fig 5.3 - Translated guide
Fig 5.4 - Tenjin festival directory
Fig 5.5 - Prayer - passing ritual guide
This is a ritual where people pass through east and west gates
(Karamon) located in the main shrine (Heiden and pray for success in
passing exams.
Fig 5.6 - Prayers
Fig 5.7 - Omamori guide
Fig 5.8 - Omamoris
Fig 5.9 - Omamoris
Fig 5.10 - Omamoris
Fig 5.11 - Omikuji (paper fortunes/prayers)
Fig 5.12 - 'Nihonshoki' information
Fig 5.13 - 'Kojiki' information
The Kojiki is a compiled archive of sources and the first written history
of Japan and the Shinto religion. The great dieties conveyed in the Kojiki
and Nihonshoki form a form of belief that has been passed down
continuously to the present day.
Purchased Omamoris
Fig 6.1 - Omamori from Osaka Tenmangu shrine
Fig 6.2 - Omamori from Yasaka-Jinja shrine
Fig 6.2 - Packaging from Yasaka-Jinja shrine
After collecting all the information and data during our trip, we
organized them into a slide to present the complete dataset that we have
gathered.
Fig 7.1 - Data Collection PDF
Project 3 | Design
Design Process
Sketch
Our sketch draft for our design is inspired the pattern design of the
omamori charms. We have decided to design a stationery set and targets for
students because when we visited the shrines during our data collection,
there were a lot of prayers and wishes regarding exams and grades. The
main color we have chosen is blue/purple, as it signifies academic
success, wisdom and calmness, which applies to students as well.
We started by gathering inspiration from various sources, including
traditional omamori designs, Japanese art, and stationary trends.
Fig 8.1 - Moodboard
Brainstorming: Next, we brainstormed ideas for our design mockups.
We discussed the concepts, themes, and motifs that we want to incorporate
into the stationery, such as cherry blossoms, lucky charms, and Japanese
calligraphy. Not only that, we also consider the functionality and
practicality of the stationery items, ensuring they are both aesthetically
pleasing and useful.
Sketching: Then, we begin sketching rough concepts for the design
mockups. We explore different layouts, compositions, and color schemes,
experimenting with various combinations to find the most visually
appealing and cohesive designs.
Fig 8.2 - Stationery sketch #1
Fig 8.3 - Stationery sketch #2
Fig 8.4 - Stationery sketch #3
Mockup progression
Two of our group members designed the mockups through Adobe Illustrator as
well as Adobe Photoshop. During this stage, it was difficult to find free
and aesthetically pleasing mockup files for the pencil, eraser and notepad
so we had to remove or create substitutes for them.
Fig 9.1 - Flashcard - back BTS
Fig 9.2 - Flashcard - front BTS
Fig 9.3 - Notebook progress #1
Fig 9.4 - Notebook progress #2
Fig 9.5 - Notebook progress #3
Fig 9.6 - Pen progression
Fig 9.7 - File design progress #1
Fig 9.8 - File design progress #2
Fig 9.9 - File design progress #3
Fig 9.10 - File design progress #4
Fig 9.11 - Final 4 file design drafts
Fig 9.12 - Envelope progression
Finalized mockups
Fig 10.1 - Complete Mockups
Fig 10.2 - Flashcard Mockup
Fig 10.3 - Notebook Mockup
Fig 10.4 - Pen Mockup
Fig 10.5 - File Mockup
Fig 10.6 - Envelope Mockup
Fig 11.1 - Final Design PDF
FEEDBACK
Week 3
Ms. Noranis suggested us "Exploring Japan's Perspective on Omamori and
Charms for Fortune and Protection".
Week 4
Ms. Noranis suggested that we visit various shrines and temples,
encouraging us to observe the diverse designs of omamori and understand
their unique significance.
Week 6
Mr. Arizal suggested that we take design elements and how it applies to
our daily lives.
He also suggested that we take one example and observe and the meanings of
the colours and shapes and apply it (for example stationary for students).
REFLECTION
My experience with this module overall was really positive and I really
enjoyed most of the tasks. Although research can feel a bit tedious to me I
do think that it has helped our group be able to produce the outcomes we
wanted and at times it was fun to look deeper into the symbolism and
meanings of certain elements and aspects. I do think that we could have done
better for our final outcome but I'm quite satisfied with what we've made.
I've learned that context is really important in design and that research
really helps keep in mind your audience and who you're designing for. Your
artworks and designs don't have to be super complicated and have multiple
really deep meanings in them to be good, useful and respectful. Sometimes
simplicity can help you a lot in your creative workflow.
I've observed that there are many elements in design that actually have
meaning and if there hadn't been research into it, it could have completely
changed not just the aesthetics but also how others interpret your artwork
and their reactions on it.
To conclude, this module has really taught me a lot and even though there
were times where I personally struggled and where me and my group struggled,
I'm grateful for the experience and the knowledge that I've gained through
it.









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