Advanced Interactive Design / Project 2: Interaction Design Planning and Prototype
30/05/2024 - 11/06/2024 / Week 6 - Week 8
Iman binti Kamarudin / 0364014
Advanced Interactive Design / Bachelors of Design (Hons) in Creative Media
Iman binti Kamarudin / 0364014
Advanced Interactive Design / Bachelors of Design (Hons) in Creative Media
Project 2: Interaction Design Planning and Prototype
For the loading screen, the text will come in from the left and then the
string where the polaroids will hang from is "drawn" in underneath the text.
The clips that will hold the pictures come in from the bottom of the screen
and then finally, each picture pops up one by one.
Transition will continue from the landing page and the polaroid exits the
scene at the bottom left corner. Main menu will feature a bunch of papers
subtly moving in an almost circular motion following the shape of the
hurricane. Papers in the foreground will also be moving slowly up and down.
After creating most of the storyboards (that were able to be clearly
conveyed through static sketches), I went online to find some references and
sample animations that I wanted to include.
LECTURES
Week 5
In this weeks class we learnt how to switch between pages and get it to play
an animation and stop on a specific frame. We utilised the action script and
button functions.
INSTRUCTIONS
TASK 2
Since I had already created my wireframe and prototype in the first project,
I just focused on the animations for the website. I created storyboards for
the pages that had bigger animations and searched for some sample animations
online for the more complex parts that I couldn't really show properly in
the storyboards.
Fig 1.1 - Loading Page Storyboard
Fig 1.2 - Landing Page Storyboard
Title is being "typed" in. Once users click anywhere on the screen, there
will be a transition where the polaroid falls in from the top right
corner, covering the screen and then moving to the bottom left corner.
Fig 1.3 - Main Menu Storyboard
Fig 1.4 - Purchase Page Storyboard
Receipt and paper will scale up from the middle of the stage. The receipt
will be spinning 360* as it scales up. Money and coins will be sliding in
as well as some pens following after and a sticky note.
Once I was set on how I wanted everything to be animated, I went into
Procreate Dreams to create some rough animations fast. I didn't animate
everything directly into Adobe Animate first because I wanted the
flexibility to adjust whatever I wanted easily while I was animating. I also
wanted to make sure that most of the rough drafts and edits were done BEFORE
going into Adobe Animate so that the process would be smoother once I
actually developed it.
Fig 2.1 - Rough Loading Page Animation
Fig 2.2 - Rough Landing Page Animation
Fig 2.3 - Transition from Landing to Main Menu Animation
Fig 2.4 - Rough Main Menu Animation
Fig 2.5 - Rough About Page Animations
Fig 2.6 - Rough Character Page Animation
Fig 2.7 - Purchase Page Animation
After I created all my animations, I converted them to GIFS and then
implemented them into my Figma frames. However, for the 'About Page' and
'Purchase Page', the quality deteriorated significantly once it turned into
a GIF so I unfortunately wasn't able to add them into the Figma prototype.
Fig 2.8 - Figma Wireframe
FINAL
Please click the Canva link below to be able to view all the animated GIFS
and videos in the slides.
Fig 3.1 - Final Presentation Slides PDF
Final Project 2 Presentation Video: https://youtu.be/lpHKakksP3c
FEEDBACK
Week 7
Specific Feedback - The point is to show how everything is going to
look like, if you can straight away animate it then that will be better
but if you can't then just find sample animations and include them to show
what it's relatively going to look like.
REFLECTION
My experience with this project was a little bit tough since I wasn't
quite sure on how to animate things within Figma. Eventually I just
settled on animating everything and then turning it into a GIF to import
into the wireframes. Furthermore, I had a hard time figuring out how
dramatic or subtle I wanted the animations to be because I wanted to
create interest in each page but without making it too overwhelming for
users.
I learned that translating your ideas into a physical medium is actually
harder than it seems. Additionally, trying to create something that
challenges you and pushes you to learn newer things but also to not make
something too overly complicated that it's way above your skill level, is
difficult. I found myself pausing just every few seconds, sitting there in
silence, thinking on how to go about animating every little aspect in each
page to be able to, not only animate it in Adobe Animate later, but also
to be able to make it look good and FUNCTION properly in Figma as
well.


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