Experiential Design / Task 2
24/09/2024 - 15/10/24 / Week 1 - Week 4
Iman binti Kamarudin / 0364014
Experiential Design / Bachelors of Design (Hons) in Creative Media
Figma: https://www.figma.com/design/ha4parxX9Yya27bZjTUxyb/TMC-AR-App?node-id=0-1&t=JJgQyXRkgv56KzDU-1
FINAL
Iman binti Kamarudin / 0364014
Experiential Design / Bachelors of Design (Hons) in Creative Media
Task 2: Project Proposal
I wasn't sure where to start the experience since there isn't a small closed
room nearby the club room that users can go to begin navigating. Therefore, I
decided to make it based on a specific scenario where the users want to go to
the club straight from their classroom after they finish class.
LECTURE
Week 5
During week 5, we had a tutorial on how to code so that you can pause and
play animations/videos. We were then assigned a task to do at home.
Week 6
In week 6 we had a tutorial in creating a miniature/life size experience
in Unity without using ground plane. Afterwards, we had a consultation
session where I discussed which AR experience to proceed with. In the end,
we landed on the first experience for Taylor's Music Club.
Week 7
This week we had our class online. Mr. Razif showed us an example
prototype for an AR app in Figma and how different UI elements communicate
with the user.
Notes:
- Ensure that the icons/elements that you use are universally recognised
- Make use of the screen real estate. Hide things that are not needed at
that current moment.
- Transitions between screens to signal to the user that something is
happening
- Don't distract or interrupt the user's experience
INSTRUCTIONS
EXERCISE 7
In class we learned how to create and toggle animations on objects so you
can control when it can move and stop. Then, we did the same but for pausing
and playing a video.
Fig 1.1 - Object Animations Video
Homework: On top of the video, put a play button and when its tapped,
it will change to a pause button.
I followed a
tutorial
on YouTube for switching the button sprites. As for placing it on top of the
video player, I changed the canvas to "World" and then moved it down to
where my image target is. I then changed the position of the button so that
it overlayed the video player.
Fig 1.2 - Pause & Play Video w/ Buttons
EXERCISE 8
In this exercise, we created a gallery-like experience that spawned in when
scanning an image target.
Fig 1.3 - 'Mini' Gallery on Image Target Scan
We also learnt how to get the scene to switch between the miniature version
to the life-size one.
TASK 2
The idea I decided to proceed with is the first one in my proposal for the
Taylor's Music Club. To start off, I brainstormed what features would be
included in the app and then created 3 user personas and user journey map
for it.
Fig 2.1 - User Persona 1
Fig 2.2 - User Persona 2
Fig 2.3 - User Persona 3
Fig 2.4 - User Journey Map #1
After making the first map which featured the current pain points without
the app existing yet, I made a revamped version which included the gain
points that having the app can give users.
Fig 2.5 - User Journey Map #2
Once the personas and user journey map were done I made a user flow chart on
how the app navigation would be like. I then proceeded to make a wireframe
for the app in Figma.
Fig 2.6 - User Flow Chart
Fig 2.7 - Wireframe
Once I got the rough idea down in the wireframe, I made a quick UI kit with
the colors and typography and moved onto making the final Figma prototype.
Fig 2.8 - UI Kit Colors
Fig 2.9 - UI Kit Typography
Fig 2.10 - Figma Prototype Frames
Fig 3.1 - Final Presentation Slides
Fig 3.2 - Final AR App Prototype
Fig 3.3 - Final Task 2 Presentation
FEEDBACK
Week 6
Specific Feedback - Proceed with the first idea. Maybe
consider using Vuforia app to start the navigation experience from a
specific room and have the user scan the whole room. The app doesn't have
to be exactly fully functional, it's just a prototype of what the final
app could be like if they choose to make it real.
REFLECTION
My experience with this task was okay. It was a bit difficult coming up
with the user journey map since I wasn't sure what touchpoints to include
in the map. Furthermore, there weren't any gain points for users when the
app hasn't existed yet so that's why I had to make 2 separate journey
maps.
I found it a bit hard to design an app specifically for an AR experience
without making it too much like a normal app or adding an additional
experience that wouldn't benefit the user at all if it were AR
(specifically referring to the 'upcoming events' and booking tickets).
Overall, I enjoyed this task. The exercises that were conducted during
classes were also fun and insightful.
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