Art Direction / Task 3

23/04/25 - 25/07/25 / Week 1 - Week 14
Iman binti Kamarudin / 0364014
Art Direction / Bachelors of Design (Hons) in Creative Media
Task 3


INSTRUCTIONS


TASK 3
This task is a continuation from Task 2 so we just had to proceed with our respective roles and produce our final outcomes in Week 14.

CHECKPOINT 1
For checkpoint 1, we just showed our sketches and current progress since submitting our proposal.

Fig 1.1 - Character Customisation Page Sketch

Fig 1.2 - Character Selection Sketch #1

Fig 1.3 - Character Selection Sketch #2

Fig 1.4 - Homepage Sketch

The typeface I chose for the UI is 'Old Newspaper Types' and 'Gloucester Mt Extra Condensed'.
We played around with different colour palettes and then ended up settling for a moody purple, orange and teal palette.

Fig 2.1 - Selected Typefaces

Fig 2.2 - Colour Palette Experiment

Fig 2.3 - Finalised Colour Palette


CHECKPOINT 2
For checkpoint 2, we showed our rendering progress so far. I had done all the lineart and most of the text, just had to render everything,

Fig 3.1 - Homepage Progress

Fig 3.2 - Character Selection Progress

Fig 3.3 - Character Customisation Progress

From there, I just rendered all the buttons and elements. It was pretty straightforward. I used a masking tape texture and grunge paper texture on top to give it some dimension. I decided to add text under the icons since it might not be clear to users what the button leads to.

Fig 3.4 - Rendered Buttons #1

Fig 3.5 - Rendered Buttons #2

I also made a quick start page and race overlay mockup.

Fig 4.1 - Race Overlay

Fig 4.2 - Start Page Progress

Once I was done with my part, I had to wait for the environment designers to finish. Due to their busy schedule with another module, I helped them colour and compile the assets together. I used some gradient maps and a lottt of overlay layers.

Fig 4.3 - Rendered Environment Design

Finally, I added it into the background for my race mockup with the characters.

FINAL

Fig 5.1 - Start Page

Fig 5.2 - Home Page

Fig 5.3 - Character Selection

Fig 5.4 - Character Customisation

Fig 5.5 - Race Overlay Mockup

Fig 5.6 - Final Presentation Slides


REFLECTION

My experience with this task was....decent. Being team leader in like. 3 of my modules this semester kinda meant that I couldn't put my all in each of them but in regards for Art Direction I feel like it went semi-alright. I do wish that the rest of my team was more responsive and could communicate more on their progress. I also think I could have better outlined the expectations per week/every two weeks but aside from that things were alright.

For my part in the project, I am satisfied with what I've made. I feel like it's sort of a fresh design for me as I've only ever really had UI projects for apps and modern themes. This is the first time I've ever had to design for a landscape mobile game and I definitely had a lot to learn in terms of sizing and placement. When I actually compared the original game with the redesign I realised how small they actually made the players and how big they made their buttons.

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